1929. Night has fallen on Providence, and in one ill-fated house near the town cemetery, darkness comes to call.-------------------------------------------
Wednesday night comes, and they all pile into Antonio’s Packard. He kills the headlamps a few blocks from the Whately place, then cuts the engine as he turns into Kirkwood Cemetery. He lets the car coast for as long as he can, maneuvering it along the narrow gravel path that twists amidst the stones.
Once the car stops, he engages the parking brake and they all get out, taking stock of their equipment. Antonio has his trusty sword cane, an item enchanted with the bound spirit of a vampire assassin once sent to kill him. Antonio killed the Assamite and claimed his soul instead. The Giovanni patriarch has his gun as well, and guns are good enough for mortals. But the cane – especially with the screaming spirit bound to its hidden blade – that has a real bite.
Menecrites opens the boot and pulls out two large glass bottles, trying not to clink them together. The bottles hold a murky brownish liquid that could pass for urine in the wrong light – bootleg mead. It’s not the best stuff. In fact, it’s barely drinkable. But it doesn’t have to be good to be incriminating. Menecrites tucks one bottle under each arm, nodding to Karl and Antonio that he’s ready.
Julie the wraith hovers near Karl’s shoulder, humming to herself. Her reedy voice intermittently crosses to the flesh-and-blood world with a sound like wind sighing through the naked branches of frozen trees. Nadia is nearby as well, but Antonio whispers to her, asking her to stay near the car and keep an eye on things from a distance. If things go south, he wants her to hustle back home and let cousin Luci know to hit the place with everything the family’s got.
On foot, the three Giovanni head toward the house, moving silently among the canting, weathered stones of Kirkwood Cemetery.
Lights are on in the parlor and some of the curtains are drawn. As they watch, the familiar figure of Jeffrey York passes in front of one of the windows. The glimpse is brief, but they all recognize Alexander’s cats’ paw.
The rest of the house is dark, except for what might be a reading light in one of the upstairs bedrooms. With a gesture from Antonio, Karl heads around back. Antonio and Menecrites crouch as they pass near the windows to the parlor, gliding soundlessly through the grass as they move toward the side of the house. Once they’re clear of the lighted windows, Menecrites stashes the mead in the bushes. Antonio studies the windows on this side of the house for a likely point of entry. The foundation of the house is fairly high, so all the windows are a little out of reach, but between himself and Menecrites, that shouldn’t be much trouble.
As Karl approaches the back door, he calls upon his particular path of necromancy, reaching out to the spectral echo of the physical world. Most of the Giovanni necromancers can summon and compel spirits, but Karl’s from a line that has a different sort of knack. It’s one reason the Italian family “adopted” their German cousin. Karl can peer directly into the realm of the dead. Better than that, with effort, he can reach across and even walk through it. It’s a tasking ability, and not without its risks, but it’s a talent Karl’s had since the days he became a vampire.
Stepping carefully onto a regrettably creaky back porch, Karl has a momentary flash of déjà vu. It was this door precisely where he had previously broken into the Old Whately Place with Jack all those years ago. This was the house where he’d first learned spirits could physically hurt people. This was where he’d seen undeniable evidence that attested to his own skills.
He pauses at the door, his gloved hand hovering over its knob. Closing his eyes, he reaches inward to what feels like a dark and fathomless well. Cold power rests in that space, and he dredges it up. Even his undead flesh feels the chill as it bursts forth, flooding him. When he opens his eyes again, the world has bled of all color. The house before him is decrepit again, and all its angles have gone wrong – he’s looking at it through the shadowlands.
Karl presses forward, starting to step across, but he quickly realizes that the house exists very solidly in both the skinlands and the shadowlands. If anything, the place has more substance in the shadowlands, probably because of all of the stories told about it. The fear and horror associated with the place have soaked into every board, making the place unassailable. No wonder the wraiths couldn’t get in. Alexander didn’t even need wards – all he had to do to block the spirits was close and lock the physical door.
Karl steps back across, never actually moving from his position directly in front of the back door. Then he takes a couple of lockpicks from of his coat pocket and jimmies the lock. Julie teases Karl gently over having to resort to this.
He shoots her a look and whispers, “I suppose you could do better?”
She sticks out her tongue playfully, but quiets back down.
Elsewhere, Antonio and Menecrites move quietly to a side window. No lights burn in the room beyond, and some empty wooden crates lie close at hand in the yard beside an wheelbarrow. Quickly and silently, Antonio and Menecrites stack the crates. Antonio hands his cane off to Menecrites, then steps up first. Drawing upon his skills of stealth and security, he lets himself in through the darkened window. Then he reaches down for his cane. Once it’s in hand, he helps Menecrites through the window behind him.
The half-Greek enforcer is not as silent as Antonio, and for a few breathless moments, the two of them stand, stock-still in what appears to be a sewing room. They listen to the rest of the house, but after a few moments, it seems obvious that no one heard them enter. The door leading out of the room is slightly ajar, letting in a sliver of light from the hallway. Motioning for Menecrites to stay put, Antonio creeps soundlessly forward to the door.
At the back door, Karl succeeds in picking the lock. Julie pats him on the back with a ghostly hand. Ordinarily, he would send her in first to scout the place out, but if the vampire Jeff York is in residence, there’s a chance that he’ll see her. The Giovanni vampires might have the market cornered on necromancy, but they can’t control who is and who isn’t a natural spirit medium. The in-born skill makes Jeff especially inconvenient to them.
Murmuring so low not even vampire ears could hear him, Karl instructs Julie to stick close, following a step or two behind him. Crouching low to the ground, he turns the knob and cautiously pushes the back door open. The hinges creak and the sound seems loud as a car wreck to Karl’s ears. He halts, then listens. Nothing. He resumes pushing the door open slowly, but the hinges groan again in protest and, preparing for the worst, Karl gives in and just shoves the door all the way open.
No one seems to hear – or, if they hear, they’re not making any noise of their own.
Karl decides that he’s in the clear for the moment. He edges through the doorway with Julie close behind. The necromancer finds himself in the kitchen. The only light is the ghostly blue flickering of the pilot light on the stove. It streams weakly through the latticed burners. The kitchen is large, with a sizable butcher’s block standing in the center of the room. A rack of pots and pans hangs above the butcher block. Karl makes note of the collection of knives sitting on the block, including a well-honed cleaver. Those might be useful later.
Moving as quietly as possible, although he’s not particularly skilled at stealth, Karl steps toward the door on the far side of the kitchen. He can see weak light coming in around the edges. That way lies the front of the house and Jeff York.
From the darkened sewing room, Antonio peers carefully through the crack in the door. Directly in front of him is the side of a staircase, a thick, highly polished banister leading upstairs. There is a door at the base of this staircase. It probably leads to the basement. The door is closed and has a sizable lock. The lock is clearly new – its brass fittings are shiny compared to the knob and hinges on the door. Faint, rust-colored symbols are visible along the very edge of the door, where it lies flush against the jamb. Wards of some sort.
Filing that piece of information away for later, Antonio glances down the hallway to the right. There’s a dining room, unlit. At the far end of the dining room is a door that probably leads to the kitchen. As Antonio watches, Karl steps carefully through that door and surveys the dining room. Antonio locks eyes with Karl and motions for the black-clad necromancer to stay put for a moment. Karl nods, taking a step back so he stands deeper in the shadows.
Looking to the left, Antonio sees that the hall continues toward the front of the house, leading toward the parlour. York is there, standing in about the middle of the room. The gaslights in that room burn away all the shadows. Their dancing, yellow light paints weird patterns across the flocked wallpaper in the hall.
Standing close to York is a young woman. She wears the powder-blue button-down shirt and the long, navy skirt that is to be the uniform of the female cult members. Her russet hair is twined in a French braid and knotted at the base of her neck. York appears to be hitting on her. He is wearing a powder-blue button-down shirt as well, but he has a navy suit jacket over it. He wears matching navy trousers. From the way the suit jacket hangs on one side, Antonio can tell that York is wearing a shoulder holster. So he has a gun, at the very least.
Karl stands rigidly in the shadows of the dining room. He doesn’t breathe. He doesn’t move a muscle. He watches in silence as Antonio cranes his head out of the door to a side room, peering down the one lighted hall. After a moment, Antonio turns back to face Karl. Gesturing silently, he holds up two fingers to indicate that there are two people in the lighted room. He mouths a name that Karl knows well: “York.” Then he raises a finger to indicate one other. Mouthing “York” again, Antonio gestures to indicate that Jeff has a gun.
Karl nods. Menecrites steps up behind Antonio. It’s time to put the next part of the plan into action.